11/20/2023 0 Comments Pcsx2 silent hill 2 shaders#define Depth_HeatHazeControle 1 // //-Controles the HeatHaze effect with the depth buffer #define AL_HeatHazeControle 1 // //-Controles the HeatHaze effect with the AL shader #define alAdaptFlareMult 3.0 // //-Multiplier for adaption applied to the anam flare shader #define alAdaptBloomMult 1.0 // //-Multiplier for adaption applied to the bloom shader >Motion FocusAmbient Light SettingsAL Adaptation Parameters less distinct) #define USE_MOTION_FOCUS 0 // //-Smart movement of the camera following motion on the screen for a cinematic look #define AdvancedMB_ToggleKey RFX_ToggleKey // //-No description given #define AdvancedMB_TimeOut 0 // //-Defined Toggle Key will activate the shader until time (in ms) runs out. #define ambSmartInt 0.94 // //-Intensity of smart motion blur effect #define ambIntensity 0.07 // //-Intensity of base motion blur effect ![]() #define ambSmartMult 3.5 // //-Multiplication of relevant smart motion blur #define ambSoftness 3.5 // //-Softness of consequential streaks #define ambPrecision 0.0 // //-Increases relevance level of detected smart motion blur #define ambRecall 0.4 // //-Increases detection level of relevant smart motion blur >Technicolor SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsSkyrim Tonemap SettingsColorMood SettingsCrossProcess SettingsReinhard Tonemap SettingsColorMod SettingsSpherical Tonemap SettingsColorHueFX Settings\\ GemFX Suite General SettingsMotion Blur SettingsAdvanced Motion Blur Settings Higher Amount #define USE_TECHNICOLOR 0 // //-Technicolor : Attempts to mimic the look of an old movie using the Technicolor three-strip color process. #define USE_LUT 0 // //-Color Lookup Table: Uses a gradient texture to adjust the colors of the image. #define Gr8mmFilm_ToggleKey RFX_ToggleKey // //-No description given #define Gr8mmFilmTextureSizeY 5040 // //-Size of the defined texture (Height) #define Gr8mmFilmTextureSizeX 1280 // //-Size of the defined texture (Width) #define Gr8mmFilmTexture "CFX_Gr8mmFilm.png" // //-Defines the texture which contains the single frames #define Gr8mmFilmScroll 0 // //-0: Jumps from frame to frame 1: Scrolls from frame to frame #define Gr8mmFilmBlackFrameMix 0 // //-0: Adds a black frame into the mix 1: No black frame added >TiltShift SettingsTuning Palette Settings GeneralColor Palette ParametersColor Map ParametersColor LUT SettingsGr8mm Film Settings transparent) #define USE_TILTSHIFT 0 // //-TiltShift effect based of GEMFX #define Gaussian_ToggleKey RFX_ToggleKey // //. #define BloomTexScale 2 // //-0 = Off, 1 = 1/2 Resolution, 2 = 1/4 Resolution. #define GaussBloomQuality 4 // //-Higher #'s = more blur passes #define BloomBlue 1.00 // //-Adds a BLUE tint to bloom. #define BloomGreen 1.00 // //-Adds a GREEN tint to bloom. >CustomFX Suite General SettingsCustom Shader General SettingsCel SettingsDeband SettingsDeband debug settingsPaint SettingsAdaptive Sharpen SettingsAdvanced Adaptive Sharpen SettingsGaussian Blur / Unsharpmask SettingsGaussian Bloom Settings 1.00 remove color. I have done a line of asterix between each file content so copy and paste from before and after those. ![]() Once you've installed Silent Hill 2, follow these steps to get everything working:ġ) Download and apply the modern PC fix (Credit Angular Graphics):Ģ) Download and apply the ENB Directx9 fix:ģ) Download and then apply the Reshade version framework:Ĥ) Replace the following files which should be now in the folder "Reshade Framework/Reshade/PersonalFiles/Profiles/sh2pc" with my settings below. Screenshots don't do it full justice as a lot of the effect comes from the slightly moving film grain. Hope you like it - I much prefer this to the overly sanitised original PC port. Use of following effects:įilm grain(make sure to turn the awful in game version off) A "grimy" filter to make the game more like the PS2 original.
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